Inside the Fallout Universe, Gaming’s Most Surprising TV Hit
The Fallout TV show is back to streaming services, and it's accurate to state that viewers were delightfully shocked by the quality of its initial run. By depicting the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed multiple facets of the player's journey.
We followed vault-dweller Lucy, striving to uphold her morals and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his faction's authority and causes a lot of havoc in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the radioactive wastes.
Building Anticipation for the Second Season
The debut season's ending revealed a major secret about those responsible for the global annihilation that trapped a group of people in underground vaults for hundreds of years. It also left plenty of questions open for the second season – and, this time, anticipations are significantly higher.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.
“Heading into the first season, everyone’s like, ‘Just get it right’,” states the game director. “We are ecstatic with the feedback to the show, so this time people are arriving with more excitement and new expectations.”
The Mojave Beckons for Season Two
The second season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That dusty, desolate Route 66 vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its physical authenticity – its creators insisted on real props and sets were built, reflecting the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” says another of the showrunners. “The primary goal of an translation, especially of a video game, is to seem like it’s real.”
Actually, pretty much everything you see on-screen is real, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, in collaboration with the original creators behind the video games. This shared passion for the universe is evident in the finished show.
The second season is being released on a weekly basis rather than as a all-at-once release, marking a change from the first season. This schedule will foster a different weekly discussion, something the creators themselves are looking forward to witness.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”